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Zelda Overture II Change Log
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CONTENTS:
CL1 - Important Notes
CL2 - Known Issues
CL3 - Change Log
CL4 - Items And Their Effects
CL5 - Credits

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IMPORTANT NOTES (CL1)
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-Reading any further from this point will start including spoilers. If you want to remain spoiler free for your first playthrough, STOP READING NOW.

-With the addition of an arrow counter, they now require multiple things to work; You must have a Bow, an Arrow type (buyable in shops), a Quiver (you start with one, others buyable in shops), and ammo (found as item drops)

-With diagonal movement being enabled, doors take a bit more accuracy to enter, due to them being pixel based, instead of tile based

-Several heart requirements for items (such as the swords) were changed, and several new items have heart requirements
	-Some items are also a bit touchy on where you have to pick them up, due to the diagonal movement

-"4 magic" is considered one use. (i.e. how much the candle uses per use)

-When rapidly attacking with the sword after gaining the slash ability, the full animation will not play
	-The game wasn't intended for button mashing, and enemies have invincibility frames anyways, so maybe don't do it?

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KNOWN ISSUES (CL2)
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-Link's charge sword sprites for up and down are funky looking when you move
	-I personally cannot fix this, since I can't sprite
	-These were updated in Overture I 1.5.5 to something better, that still isn't pefect, unfortunately
	
-Using the full map in dungeons shows a large white area, which is actually the other dungeons, since they're technically all on one large map

-When in the air, Link's shield graphic reverts back to the small shield
	-This doesn't actually affect anything

-Being in the air while going through a walkthrough wall or bomable wall can pseudo-softlock the game
	-Moving back and forth seems to free Link from the wall

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Change Log (CL3)
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v1.1.4 - First Public Release
-Added new hint strings
-Added an extra hint shop
-Ghinis now die instantly to magic, and take triple damage from the Cane of Byrna
-Corrected which enemies should be invisible in the Hero's Cave
-The Black Knight now only takes damage from Sword attacks
-Removed some Bubbles from one particular room of D4
-Updated some tiles near D8 to show they're walkable tiles
-Added a return to start tile outside Ganon's room in D9 to prevent a potential softlock
-Gibdos now take double damage from fire sources
-Enabled overworld map in D9
-All moveable gravestones are now kill all enemy triggers
-Maybe fixed the respawn point outside the graveyard?
-Fixed the under combos of a few screens in the Overworld
-Increased Fairy health recovery to 5 hearts (Up from 3)
-Removed the 5 Rupee from the Roc's Feather room in D6
-Link now holds up the Hammer when picked up
-Bosses in Hero's Cave no longer respawn
-Disabled the overworld map in the Pols Scream cave
-Disabled whistle whirlwinds in Pols Scream cave
-Disabled overworld map in Hero's Cave
-Disabled whistle whirlwinds in Hero's Cave
-Fixed a missing side warp when leaving the graveyard via the north exit
	-This also fixed the broken warp ring near the graveyard
-Replaced the one Rupee under the Stalfos with a respawning Fairy
-Corrected a Rupee reward from showing before killing the enemy in the room in D8
	-Changed the aforementioned Rupee to a 100 Rupee
-Changed the Black Knight's spawn style

v1.1.3 -  Chrisaegrimm's Beta
-Fixed dungeon maps not being viewable with the map button
-Added a missing fairy to Overworld 1:0B
-Removed some wild roars from D2
-Corrected an issue with the D2 boss heart dropping from the ceiling
-Added music for the Pols Scream fight
-Fixed the boss in D3 respawning
-Fixed the boss heart in D3 dropping from the ceiling
-Corrected a staircase graphic in D4
-Replaced the Keys in some shops with Bombs
-Screens with only unbeatable enemies will no longer prevent enemies from respawning
-Fixed a misplaced boss flag in D6
-Fixed the boss heart falling from the ceiling in D6
-Corrected the Dodongos in D8
-Corrected the color of the water in a room in D8
-Fixed a staircase's return location in D8
-Corrected two one-ways in D9
-Corrected a stairway in D9

v1.1.2 - Ziggypigster's Beta
-Corrected an issue with pitfalls on the overworld
-Corrected an issue with screens not being treated an dungeon screens in the Hero's Cave
-Corrected an the boss key for the 5th area of the Hero's Cave showing immediately
-Added a graphic for enemies falling into pits
-Changed the graphic for enemies falling in water/lava
-Fixed an issue with the entrance screen of D9
-Fixed a room in D6 that had streams of blood instead of Lava
-Fixed a missing staircase in D6
-Changed the color of the lava in several rooms of D6
-The Black Octorok can now move and shoot at the same time
-Corrected the Lv4 Gohma's defenses
-Corrected the stairs to the Bow and Arrow Shop
-Fixed a misplaced lava tile in D7
-Corrected the Black Gleeok in D7 to 4 heads
-Updated the map titles for areas past the first of the Hero's Cave
-Corrected an issue that made it easy to overlook the stairs for the Hover Boots in D8
-Changed the Bigrobe's death animation to show it's true nature
-Removed an unneeded walkthrough wall from D9
-Corrected spawn spots for multiple Gleeoks
-Added room trim to the Hero's Cave
-Finished all of the rooms for the Hero's Cave

v1.1.1 - Noble Grandeur's Beta
-Corrected dungeon entrances
-The enemies in the area of the Lost Woods are no longer invisible
-Added a missing door to D1
-Corrected the Apprentice Ring falling from the ceiling
-Updated the tiles outside D8 to show where you can screen transition
-Corrected the NPC for one of the pick one rooms
-Removed the boss roar from the top of D2
-Corrected the under tiles on 1:34, 1:1C and 1:14 of the Overworld
-Removed an unneeded secret from the Overworld
-Updated the drop set for BS-styled Dodongos
-All rewards in the Hero's Cave are now held above your head when picked up
-Removed some misplaced boss roars from D3
-The Magic Boomerang is now rewarded on clearing it's room
-Fixed a staircase in D4 not appearing correctly
-Fixed a potential softlock in D4
-Fixed the map falling from the ceiling in D4
-Removed a misplaced roar from D4
-Fixed a key not falling from the ceiling in D4
-Fixed the floor tiles in a room in D4
-Fixed the under tiles in several rooms in D4
-The Black Octorok now has defenses against certain things

v1.1.0
-Added Apprentice Ring and Spike Boots to D1
-Added spikes to D1
-Updated floor tiles for D1
-Added Lens of Truth, Small Bomb Bag, and Small Wallet to D2
-Added spikes to D2
-Updated floor tiles for D2
-Added the 1/2 Magic upgrade to D3
-Updated the floors tiles in D3
-Added Charge Ring Lv.1 to D4
-Updated the floor tiles in D4
-Added Farore's Wind, Coupon, Charge Spin Scroll, Cross Beams Scroll, Mirror Shield, VIP Card, Regen Ring, Nayru's Love, Wallet 2, Whimsical Ring, Red Ring, Din's Fire, Silver Arrow, and Long Bow to the Overworld
-Added a new dungeon, for the true Hero of Courage
-Added the Hammer to D5
-Updated floor tiles in D5
-Added the Black Octorok to the Overwolrd
-Added Wizard Ring and Amulet of Light to D6
-Added invisible enemies to D6
-Updated floor tiles in D6
-Updated floor tiles in D7
-Updated floor tiles in D8
-Replaced the D7 boss with the Black Gleeok (3 Heads)
-Replaced the water in D7 with lava
-Updated floor tiles in D9
-Removed heart requirement for the Master Sword
-The Black Knight now blocks the Master Sword
-Added Heart Ring, Mage Ring, Membership, Whisp Ring, Quake, Peril Beam, Fire Boomerang, Charge Ring Lv2, Hurricane Spin Scroll, and Master Sword to Hero's Cave
-Disabled "New Player Movement"
-Increased Cane of Byrna Damage (2 > 3)
-Moved the subscreen frame tiles
-Updated Mad Batter's sprite
-Added cane of Byrna to D7
-Added Hover Boots and Ethereal Ring to D8
-Added Life Ring, Sage Ring, Magic Bomb Bag, Magic Quiver, and Magic Wallet to D9
-Disabled old-style warp detection
-Enabled new water collision

v1.0.3
-Re-enabled items being permanently removed from shop if there is no need to re-purchase them
-Added the Lens of Truth and Small Wallet to D2
-Fixed a [distinctly different from Overture I] issue with a cave in the mountains
-Fixed the stairs leading to the Mushroom
-Fixed the under tiles of the screen with Armos Statues
-Removed a wild spawn tile near the graveyard. Again.
-Removed the secret chime from several rooms that didn't need it
-Removed corner traps from D4's Triforce Room
-Removed some corner traps from D5
-Corrected the arrival tile for D6
-Fixed Link not drowning in Lava with the Flippers
-Fixed a missing key in D6
-Increased the Hammer's damage (2 > 3)
-Fixed half the lava tiles being solid
-Updated the D9 music
-Fixed a missing bombable wall in D9
-Fixed a missing door in D9
-Disabled being able to screen scroll in the air
-Zelda has been recaptured by Ganon
-Fixed the Ocarina warp ring to use the new dungeon locations

v1.0.2
-Added boss doors/keys to dungeons
-Moved the location of the Magic Boomerang in D3
-Moved the location of the map in D5
-Water on the overworld can now be fallen into, and jumped over with the Roc's Feather
-Fixed a missing door in D1
-Fixed a missing door in D2
-Fixed the fountain in the mountains showing as a dungeon entrance
-Fixed the entrance to D3
-Removed an extra NPC from D4
-Removed some traps from a boss room in D4
-Added Mega Manhandla as the boss for D8
-Added the Mirror Shield to the Overworld
-Moved Overworld Heart Containers
-Changed the trigger type on the pick one room in the graveyard (Push > Ocarina)


v1.0.1
-Modified some areas of the Overworld for progression gating
-Fixed some graphical mistakes
-Added falling animation
-Fixed dungeons entrances/exits
-Moved Power Bracelet
-Replaced the Raft with the Flippers
-Removed extra strings from a few places
-Added a new enemy
-Re-arrenged items in the passive portion of the subscreen
-Added the Hover Boots to the passive items on the subscreen
-Removed Mega Quake Scroll
-Added Slash Scroll
-Reduced attack power of the Hammer (4 > 2)
-Fixed several leftover NPCs
-Fixed secrets appearing as caves instead of stairs
-Fixed a layering issue with the passageway used by D1-D6

v1.0.0
-Mod created using Overture 1.7.2's shell
-Recreated all dungeons from Z1Q2
-Added a graphic for the Roc's Feather
-Replaced the Stepladder placement with the Roc's Feather
-Removed Super Bombs from Equipment
-Added Roc's Feather to Equipment
-Water/Lava tiles are no longer solid
	-These tiles can now be fallen into
		-Falling into water in dungeons without the Flippers will cause damage
		-Falling into lava will always cause damage
-Removed the Stepladder from the passive items

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Items And Their Effects (CL4)
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-Boomerangs
	+All Boomerangs are capable of picking up any item in the game
	-Wooden Boomerang
		-Deals no damage, can stun enemies
		-Travels a short distance before returning
	-Magic Boomerang
		-Deals no damage, can stun enemies
		-Travels the full length of the screen, or until hitting an enemy, before returning
	-Fire Boomerang
		-2 Atk power, can stun enemies
		-Travels the full length of the screen, or until hitting an enemy, before returning

-Bombs
	-Explodes for 4 atk power after a few seconds
	-Deals damage to both enemies and Link
	-Can be used to open certain secret passages

-Bows
	-Bow
		-Required to be able to shoot arrows
	-Long Bow
		-Fires arrows faster than the normal Bow

-Arrows
	+All Arrows travel the screen length until hitting an enemy or a wall
	+All Arrows can pick up items
	-Wooden Arrows
		-2 atk power
	-Silver Arrows
		-4 atk power
		-Required to finish the game
	-Golden Arrows
		-8 atk power
		-Can be used to finish the game

-Candles
	+All Candles stay on screen for a few moments
	+Cannot hurt Link
	+Can light dark rooms
	-Blue Candle
		-1 atk power
		-Can be used to open some secrets
		-Can only be used once per screen
	-Red Candle
		-1 atk power
		-Can be used to open more secrets than the Blue Candle
		-Can be used multiple times per screen
		
-Divine Magic
	-Din's Fire
		-8 atk power
		-Summons a ring of fire for a few seconds
		-Can be used to open some secrets
		-Can light dark rooms
	-Farore's Wind
		-Returns the user to the start of the current map
	-Nayru's Love
		-Makes the user invincible for a few seconds
		-Does not stop knockback
		
-Whistles
	-Ocarina
		-Can be used to open some secrets
		-Can be used to defeat some bosses
		-Can be used to fast travel to completed dungeons
		
-Meat
	-Bait
		-Can be used to attract enemies
		-Required to remove a Moblin blocking progress

-Potions
	-Blue Potion
		-Fully restores health and magic
		-Becomes a Red Potion if a second one is obtained
	-Red Potions
		-Fully restores health and magic
		-Becomes a Blue Potion When Used
		
-Wands
	-Magic Wand
		-6 atk power
		-Shoots a wave of magic that travels until it hits something
	-Cane of Byrna
		-3 atk power
		-Toggles on/off an orb of magic that circles Link

-Feathers
	-Roc's Feather
		-Makes you jump!

-Lenses
	-Lens of Truth
		-Can be held to reveal secrets
		
-Hammers
	-Hammer
		-3 atk power
		-Hits in a small area
		-Can be used on pegs to clear the way
		
-Swords
	-Wooden Sword
		-1 atk power
		-Shoots a beam that can stun enemies when at full health
		-Does not have a heart requirement
	-White Sword
		-2 atk power
		-Shoots a beam that does 50% damage when at full health
		-Requires 8 hearts to pick up
	-Magic Sword
		-4 atk power
		-Shoots a beam that does 75% damage when at 75% health or above
		-Requires 12 hearts to pick up
	-Master Sword
		-8 atk power
		-Shoots a beam for 100% damage at any amount of health
		-Does not have a heart requirement

-Shields
	-Small Shield
		-Can block non-magic projectiles
		-Link starts with this item
	-Magic Shield
		-Can block any projectile
		-Can be eaten by Like Likes
	-Mirror Shield
		-Can reflect magical projectiles, and block non-magical projectiles
		-Cannot be eaten by Like Likes
		
-Quivers
	-Small Quiver
		-Enables carrying up to 20 Bow ammo
		-Link starts with this item
	-Big Quiver
		-Increases Bow ammo capacity to 50
	-Giant Quiver
		-Increases Bow ammo capacity to 99
	-Magic Quiver
		-Provides an infinite amount of Bow ammo

-Bomb Bags
	-Small Bomb Bag
		-Increases Bomb capacity to 16
	-Large Bomb Bag
		-Increases Bomb capacity to 32
	-Giant Bomb Bag
		-Increases Bomb capacity to 64
	-Magic Bomb Bag
		-Provides an infinite amount of Bombs

-Boots
	-Spike Boots
		-Allows their wearer to walk on Spikes unharmed
	-Hover Boots
		-Allows the wearer to float in the air briefly after jumping
	-Flippers
		-Allows their wearer to swim

-Bracelets
	-Power Bracelet
		-Allows the wearer to push heavy blocks

-Amulets
	-Amulet of Light
		-Reveals the unseen

-Books
	-Magic Book
		-Magic shots from the Magic Wand will leave behind fire

-Keys
	-Dungeon Key
		-Can be used to open a locked door in the dungeon it's found in
	-Boss Key
		-Can be used to unlock a big door in the dungeon it's found in
	-Magic Key
		-Can be used to unlock any normal key door
		
-Wallets
	-Small Wallet
		-Increases Rupee capacity to 500
	-Giant Waller
		-Increases Rupee capacity to 999
	-Magic Wallet
		-Provides infinite Rupees

-Wealth Medals
	-Coupon
		-Reduces shop prices by 25%
		-Requires 4 hearts to pick up
	-Membership Card
		-Reduces shop prices by 50%
		-Requires 8 hearts to pick up
	-VIP Card
		-Reduces shop prices by 75%
		-Requires 12 hearts to pick up
		
-Rings
	-Blue Ring
		-Reduces damage taken to 1/2
	-Red Ring
		-Reduces damage taken to 1/4
	-Black Ring
		-Reduces damage taken to 1/6
	-Charge Ring Lv.1
		-Reduces charge time by 1/3
	-Charge Ring Lv.2
		-Reduces charge time by 2/3
	-Apprentice Ring
		-Enables the wearer to use magic
		-Provides a small magic bar
	-Mage Ring
		-Enables the wearer to use magic
		-Provides a moderate magic bar
	-Wizard Ring
		-Enables the wearer to use magic
		-Provides a large magic bar
	-Sage Ring
		-Enables the wearer to use magic
		-Provides an infinite amount of magic
	-Whimsical Ring
		-Gives the wearer a 1/15 chance to instant kill enemies
	-Whisp Ring
		-Reduces jinx time by 50%
	-Ethereal Ring
		-Provides immunity to jinxes
	-Heart Ring
		-Recovers 1/2 of a heart every ~32 seconds
	-Regen Ring
		-Recovers 1/2 of a heart every ~16 seconds
	-Life Ring
		-Recovers 1/2 of a heart every ~8 seconds
	-Peril Ring
		-A memento to someone who is truly loved
		-May or may not actually do anything

-Scrolls
	-Slash
		-Enables slashing for sword attacks
	-Charge
		-Enables to the Sword to be charged by holding the Sword button
		-Performs a spinning attack for extra damage
	-Hurricane Spin
		-Performs several spin attacks in a row
		-Takes longer to charge
	-Cross Beams
		-Fires beams in all directions when performing a spin attack
		-Requirements for beam attacks must be met
	-Peril Beam
		-Allows the user to fire beams when at 1 hearts
	-Quake
		-Allows the user to charge the Hammer, and perform a stun attack in a medium range
	-1/2 Magic Upgrade
		-Reduces the cost of magic spells by 1/2
		-Does NOT reduce your amount of magic
		
-Dungeon Items
	-Map
		-Shows the basic map for the dungeon it's found in
	-Compass
		-Shows the location of the boss for the dungeon it's found in
	-Triforce Pieces
		-Can be found after each boss in a dungeon
		-All 8 are required to entire Dungeon 9
			
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CREDITS (CL5)
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First off, credit has to go to warlock, whose mod I started this whole big mess with.
Second off, Nintendo, for bringing us the original NES LoZ.
Third, everyone who worked together to bring out ZQuest, ZClassic, and ZCLauncher, 
	whome without none of this would have ever happened.
Fourth, my dear friend Brandon, whom had to listen to me go on for hours about this mod, alongside Overture I, and I love him dearly for it <3.
Fifth, special thanks to Chrisaegrimm and Ziggypigster, who ended up being guinea pigs for Overture I v1.5+, and beta testers for Overture II v1.1.2+
Sixth, All the people on the PureZC discord who have helped me put bits and pieces of things together.
Lastly, anyone whom I've forgotten, but has given me ideas along the way.

Hopefully, You've all enjoyed this as much as I have, or you will enjoy it as much.
Any questions/comments, feel free to try and get ahold of me at any of these: 

	-Youtube: https://www.youtube.com/BackSeatGamingCrew
	-Backloggery: http://backloggery.com/seraphin_eveles
	-Twitch: https://www.twitch.tv/backseatgamingcrew
	-Twitter: @SeraphinEveles
	-PureZC.net: SeraphinEveles
	
~Seraphin Eskred Lutian Eveles~